The grenades are throw with LB, and you can see the trajectory and possible deviations that they may have hiting objetcs.The life has regeneration, when in cover, and the damage is shown by taking a shade screen over white and black with blood around it - here, the damage in the higher difficulties is higher than in other games, but nothing too extreme.The enemy AI is mixed: generally do not have much strategy, just attack and use some cover, but every once in a while you, being the primary target of them do strange things like running behind our team, not caring that they are there, to kill you. The highlight is that the controls are intuitive and smooth, with no difficulty to play and enjoy the game.The stages are linear and with physical borders, having a goal, displayed on the screen, with its distance, and generally among them are facing waves of enemies to reach them - and the enemies are plentiful in the game, and are varied among survivors, and other military forces.The importance of the cover system is higher here, two or three shots from enemies kill you - and allied to it, the choice of weapons and the use of certain commands to your squad to ensure that you live longer. The acting is mixed, usually dialogues are good, but the acting is not perfect, and the voices are very constant in volume, whereas the general sound effects are good, especially in the climate of the place.You notice another similarity with Vegas II in relation to the enemies: it is always easy to know if there is any hidden in the stage, they scream incessantly, even when they are alone.The gameplay is of a great shooter in the 3rd person, strategic, but tending much action: there are 4 difficulties, and the most difficult (FUBAR) shall be released only after finishing the game on Hard (Suicide). The same applies to other details such as footprints in the sand, which does not always appear, and the destruction effect, with large pieces - the details of the scenarios in the campaign are very good, and detailed.The colors of the game, that passes in a desert, have many strong colors that are heavy on a color theme, depending on the stage, and abuses of yellows and oranges, and you can opt for three tonal variations when starting the game (Vintage, Exaggerated and Normal) - obviously, the graphics are obscured a greater distance, by sand and wind, or the darkness that spread through the city without electricity.The game has a mixed musical background mixed, the main part orchestrated, with the typical style of action games. The story is set in a Dubai devastated by a sandstorm, 6 months ago: some of the city's population escaped, but many were left behind in this chaotic and anarchic city among those who stayed behind, there is a US Army Colonel, who contrary to orders, he decided to stay to help - all thought he was dead, until a weak broadcast is capted, and now, you and your squad enter this anarchic scenary to rescue him, and find several things toward this goal.The graphics are good but not excellent, being comparable to other games like Rainbrow 6 Vegas II or Operation Flashpoint 2 - the textures of characters have a good detail, but nothing to go to minimal skin texture. The story is set in a Dubai devastated by a sandstorm, 6 months ago: some of the city's population escaped, but many were left behind in this chaotic and anarchic city among those who stayed behind, there is a US Army Colonel, who contrary to orders, he "Spec Ops: The Line" is the ninth game of the franchise dating back to PC, 98, and is produced by 2K Games, using the Unreal Engine 3. "Spec Ops: The Line" is the ninth game of the franchise dating back to PC, 98, and is produced by 2K Games, using the Unreal Engine 3.
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